Basic Editing Vocabulary
- Frame: smallest unit of film - individual images that create illusion of movement when played at speed
- First discovered by Edward Muybridge (1878) with sequential horse photographs
- Every position on timeline is parked on a specific frame
- What’s inside frame vs. outside frame both significant for storytelling
- Shot: camera on to camera off - can contain multiple types of movement:
- Subject movement - person walking in/out of frame
- Lens movement - zoom (changing focal length) and rack focus
- Camera movement - pan (left/right) and tilt (up/down)
- Mount movement - dolly, crane, handheld, etc.
- Take: multiple versions of same shot
- Generally one take of one shot = one clip
- Complex shots may require many takes
- Simple shots may only need 1-2 takes
- Circle takes = director’s preferred versions
- Shooting ratio: minutes of footage shot vs. minutes in final film
- Mad Max: Fury Road = 240:1 ratio (480 hours shot for 120 minute film)
- Primer = 1.01:1 ratio (very low budget, highly planned)
- High ratios: action films, multicam, comedies, documentaries
- Low ratios: art films, low budget, harsh emotional scenes
- Cut (edit point): instantaneous transition from one shot to another
- Head = beginning of shot, Tail = end of shot
- Handles = unused frames outside in/out points that enable extending shots
- Three-point editing: in point, out point, timeline position
Continuity Editing
- Goal: create illusion of continuous action by editing shots together “invisibly”
- History: evolved from single-shot actualities (1895) to edited narratives
- Life of American Fireman (1903) - first edited film but still shows complete actions
- Early films felt slow because they showed every action in real time from wide angles
- Key principles:
- Multiple camera angles create dramatic time vs. real time
- Start wide, go closer as intensity builds
- Master shot captures full action, then get coverage
- Cut on movement to hide edit points
- Maintain spatial relationships and eyeline matches
- Standard coverage for 2-person dialogue scene:
- Wide two-shot (master)
- Over-the-shoulder shots (both directions)
- Close-ups (both characters)
Action Edit
- Very common type of cut in continuity editing
- Cut on movement of action or objects in frame
- Movement begins in Shot A and continues into Shot B
- Typically uses straight cut
- Distracts viewer from noticing the edit
Cutting for Continuity
- Camera functions like ideal eye - captures most relevant information
- Consistency requirements:
- Props in same hands on same lines
- Matching actor positions and movements
- Same lighting and costume details