When to Cut (& Why)
- Four theories for making cutting decisions, each offering different frameworks for editorial choices
Theory 1: Grammar of the Edit (Six Basic Reasons)
- Information - what does the audience want to see next, how to meet/subvert expectations
- Consider genre differences: romance vs horror approach information differently
- Horror might withhold information to build suspense
- Motivation - why leave current shot at this exact frame
- Character’s look directing attention elsewhere
- Timing for comedic/dramatic effect (Barry Lyndon ribbon scene example)
- Shot becoming uncomfortable or effects looking unrealistic
- Shot composition - when do we want to be at certain distances and angles
- Wide to establish, medium for expressions, close-up for realizations
- Compression/decompression concept
- Camera angle - how different are the camera angles you want to cut between
- Too similar = jarring jump, too dissimilar = also jarring
- Consider 30-degree rule for smooth transitions
- Continuity - does the action match between shots
- Cut on action to hide edits (motion distracts from cuts)
- Match action as closely as possible between shots
- Sound - is the sound good, does it match between shots
- Least important factor (fixable in post)
- Consider airplane noise, ambient inconsistencies
Theory 2: Walter Murch’s Rule of Six
- Ideal cut fulfills six features with weighted importance:
- Emotion – 51% (most important, trumps everything else)
- Story – 23% (does cut advance plot)
- Rhythm – 10% (pacing, equal time vs weighted time on characters)
- Eye trace – 7% (where audience looks on screen, control attention flow)
- Two-dimensional plane of screen – 5% (180-degree rule, character eyelines)
- Three-dimensional space of action – 4% (3D world translated to 2D screen)
- Key insight: audience won’t notice 90% of technical “mistakes” if emotion is right
- Prioritize emotional impact over perfect continuity
Theory 3: McKendrick’s “Invisible Imaginary Ubiquitous Winged Witness”