Methods Used in Action
- Scenes are based on centered conflict of (typically) two main characters at odds with each other
- Usually with action the stakes are life and death
- Characters with opposing goals creating obstacles for each other
- Action films make conflict more obvious - no subtext like “I love you but want to kill you”
- Very clear expression of goals and conflict
- Cross-cutting: keeps both the hero and villain in the mind of the viewer
- Cuts back and forth between each character’s efforts to achieve their goal
- Creates tension by showing characters at edge of survival
- Keeps audience wondering what will happen next
- Identification with main character
- Use lots of close-up shots and extreme close-ups
- Subjective audio - hear main character breathing loudly as if we’re in their body
- Always clear who the main character is that we identify with
- Hero gets most screen time so we’re really with them
- Excitation & intensification
- Excitation: lots of movement in shots
- Handheld camera work
- Camera movement, tilts, zooms following characters
- Particularly subjective when following lead character
- Intensification: moving towards conclusion where character achieves goal
- Shots get proportionally shorter
- Increase pace of cuts - from longer shots to much faster pace very quickly
- Creates intensity very rapidly
- Catharsis: pace slows, audience/characters take in what happened
- Moment of release at end of sequence
- Allows audience to breathe and recover
- Shows character reactions taking in what happened
- Mission Impossible bathroom fight scene analysis
- Great example of action in limited environment
- Shows clear choreography without hiding action through shaky camera
- Uses time reversal technique - character goes through mirror twice to emphasize impact
- Establishes weapons with close-ups before they’re used
- Uses subjective POV shots to put audience in character’s perspective
5 Types of Time Relationship Across Cuts
- Absolute continuity
- Real time matching between outgoing and incoming shots
- Creates sense of reality and continuous time
- Speeding up time - measurable
- Cut out boring parts to keep action moving
- Can measure exactly how much time was removed
- Speeding up time - indefinite
- Unclear how much time passed
- Could be intentional confusion or just unnecessary to be specific
- Time reversal - measurable
- Repeating same action to emphasize impact
- Can measure frame by frame how much time was reversed
- Common in action sequences for punches, hits, big moments
- Time reversal - indefinite
- Flashbacks where exact timing doesn’t matter
- Could be used to confuse or disorient audience
Suspense Editing
- Social Thriller - film using elements of suspense and horror to highlight instances of oppression in society
- Get Out opening scene analysis demonstrates this approach
- Promise to audience about what film will explore
- Immersive experience from character’s perspective crucial
- Key features of suspense:
- Slow pace
- Get Out opening: one cut in entire sequence
- Holds audience in place, forces them to watch
- Slow build of tension reflected shot to shot
- Subjective vs. objective information
- Stay with main character’s perspective
- Know as much as they do, or slightly more
- Don’t cross-cut to show threat directly
- Lack of information creates suspense
- Misdirection
- Make audience look at wrong thing then hit with scare
- Get Out: car door opens, pan follows light, threat comes from opposite direction
- Cutaways & cross cutting
- Can condense or elongate time
- Cross-cut between person and source of uneasiness
- Use off-screen sound and space
- Noel Burch: two kinds of space in film
- On screen: everything within four walls of frame
- Off screen: exists beyond what we can see
- Can be off-camera (character looking beyond camera)
- Can be behind objects in frame
- Two types:
- Imaginary: what exists in viewer’s mind before reveal
- Concrete: what’s actually revealed when camera cuts/pans
- Ways to establish off-screen space:
- Characters entering/exiting frame
- Characters looking off-screen
- Character bodies partially in frame
- Reveal through cuts or camera movement