Core Editing Principles
- Editing process insights:
- Maintaining fresh perspective while repeatedly reviewing footage
- Taking breaks and starting over helps maintain objectivity
- Music heavily influences pacing and timing decisions
- Some initially "bad" shots work better in final edit context
- Key concepts:
- Editing as synthesis and emotion creation
- Technology allows extensive manipulation (speed, timing, rhythm)
- Story created in editing room, not just following shot list
- More flexibility in post than on set
Sound Design Fundamentals
- Sound functions for both realistic authenticity and expressive truth
- Pace can feel too long if cutting too fast - pace isn’t always related to length
- Sound types:
- Diegetic: sounds generated by person/objects/environments depicted in story
- Non-diegetic: sounds that can’t be attributed to any source found within film’s reality (score, sound effects characters wouldn’t hear)
Four Main Sound Elements
- Dialogue “DX” - most important sound captured on set
- Narration, ADR, production audio
- Should not overlap when recording to allow timing flexibility in post
- Sound Effects “SFX” - on set, SFX, Foley
- Ambience/Background “BG” - room tone, ambience, walla walla
- Music “MX” - score, soundtrack
Production Sound Terms
- Dialogue: most important sound captured on set
- No overlapping dialogue on single person shots for editing flexibility
- Wild Lines: dialogue recorded without video after scene completion
- Sync Sound systems:
- Single system: sound recorded in one clip
- Dual system: separate sound device, synced in post
- Waveform sync: scratch audio in camera syncs to external audio
- Room Tone/Ambience: recorded immediately after filming scene
- Wild Sounds: production sound mixer captures specific noises cleanly
- Soundtracks: concerts, musicals (usually lip-synced to post audio)
Post-Production Sound Terms